Everything you need to know about Headman Manor: layout, exclusive valuables, hazards, and tips.
Headman Manor
Headman Manor is a Victorian mansion tileset, dark and sprawling, decorated with candles, box televisions, paintings, clocks, and pipes. Some rooms have valuables spawn in high locations, requiring double jumps, normal jumps, or cleverly placed props to grab. The manor is one of the more vertical maps with multiple floors connected by staircases.
Several of Headman Manor's exclusive valuables make noise that attracts monsters when interacted with or picked up, including the Piano, Grandfather Clock, Gramophone, and Radio. Learn which items to avoid grabbing.
Layout and navigation
Headman Manor has many interconnected rooms across multiple floors, bedrooms, a kitchen, bathrooms, a basement, and outdoor courtyard areas. The layout has plenty of hiding spots but also many dead ends. Know your exits before going deep into any wing of the manor. Staircases connect floors and are often close to extraction points.
Tip
Dead ends
Check each room for exits before looting it fully. Getting cornered in a dead-end room with a monster is one of the most common causes of death in Headman Manor.
Notable exclusive valuables
Headman Manor has some of the largest valuables in the game, and several that actively attract monsters.
Item
Value
Size
Piano
Plays notes when keys are interacted with. Attracts monsters when played.
$30,000-$45,000
Wide
Golden Statue
$18,000-$25,000
Very Tall
Grandfather Clock
Bell starts ringing loudly when picked up. Attracts monsters.
$18,000-$25,000
Very Tall
Coffin
$18,000-$25,000
Very Tall
Painting
$18,000-$25,000
Tall
Harp
Each string emits sound. Attracts monsters when played.
$18,000-$25,000
Tall
Animal Crate
$18,000-$25,000
Wide
Television
Makes a sound that attracts monsters.
$5,500-$7,500
Big
Scream Doll
Screams and flails when held. Scroll wheel can minimise its movement.
$5,500-$7,500
Big
Big Vase
$5,500-$7,500
Big
Gramophone
Plays music that attracts monsters.
$2,000-$3,000
Medium
Radio
Turns on and attracts monsters.
$2,000-$3,000
Medium
Tips for Headman Manor
The Piano, Grandfather Clock, Gramophone, Radio, and Television all attract monsters. Leave them unless you have a clear extraction route and no monsters nearby.
This is one of the most vertical maps. Use the map (TAB) frequently to track which floor you are on and where staircases lead.
Identify at least two exit routes from every room before looting it. Dead ends with no escape option are common in the manor.
Extraction points are always on the outer edges. Look for exterior-facing rooms, the courtyard area often has one nearby.
Buy R.E.P.O.
Next: McJannek Station
Continue with the next map, an abandoned arctic research laboratory with trap items and open corridors.