
The semiwork team has confirmed a brand new level is the main focus of R.E.P.O.'s next update, alongside a heads-up about improved Tumble Climb and a shift in devlog frequency as the game approaches 1.0.
Read article →
The semiwork team has confirmed a brand new level is the main focus of R.E.P.O.'s next update, alongside a heads-up about improved Tumble Climb and a shift in devlog frequency as the game approaches 1.0.

R.E.P.O. v0.4.4 brings melee weapon improvements, staff overhauls, and a wave of bug fixes including a critical multiplayer fall-through fix.

R.E.P.O. v0.4.3 brings a wave of fixes, balance tweaks to staff weapons, and quality-of-life changes to items and the shopkeeper. Melee weapons also feel snappier with improved response times.

R.E.P.O. v0.4.2 brings vehicle handling improvements, staff balancing across three items, a save file backup system, and a handful of bug fixes.

R.E.P.O. v0.4.1 brings a wave of bug fixes, balance tweaks to staffs and vehicles, and quality-of-life improvements to the Shopkeeper and Cosmetic systems.

R.E.P.O.'s third major update is here, bringing over 500 cosmetic parts, seven new items, a revamped shop, a new game mode, and a hefty list of balance changes and bug fixes.

The final devlog before the May 7th update is here, revealing a brand-new cosmetics system complete with loot boxes, Tax Tokens, and per-part color customization for your semibot.