R.E.P.O. v0.4.3 brings a wave of fixes, balance tweaks to staff weapons, and quality-of-life changes to items and the shopkeeper. Melee weapons also feel snappier with improved response times.

What's new
Semiwork has dropped R.E.P.O. v0.4.3, a focused patch packed with bug fixes, balance adjustments, and a handful of quality-of-life improvements across items, enemies, and UI.
The Shopkeeper now caps its ruckus tracking while disabled, meaning it won't wake up in a furious state. A wider range of player actions, including launching Rubber Ducks, firing Cart Cannons, and throwing Shockwave Grenades, now correctly register as ruckus. An exploit allowing players to escape bounds while being grabbed by the Shopkeeper while holding a Feather Drone has also been closed.
Smaller objects now produce fewer particles when interacted with via Item Staffs. The Zero Gravity Staff received a visual polish pass on its lift effect. The Sledge Hammer now spawns into your hand already rotated into its swing-ready position, and generic impact smoke has been removed from item upgrades. The Battery UI will also hide itself automatically whenever the map is open.
Both the Roll Staff and Zero Gravity Staff have received difficulty-scaling adjustments for how long their effects last on enemies. Previously, durations were nearly flat across all difficulties.
All melee weapons now respond much faster when pulled from the inventory, removing the brief delay that used to occur before you could swing. To offset other improvements, the Sledge Hammer's durability has been reduced by 10%.
Several notable bugs have been squashed in this update:
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