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GameFactsGuide is a free site for game guides, news, reviews and release dates across PC, PlayStation, Xbox and Nintendo.

Stay updated

New guides and releases, straight to your inbox.

Games
All gamesR.E.P.O.Dead by DaylightMedieval Dynasty
Guides
Beginner guidesMaps and locationsMonsters and enemiesCharacters
Hardware
PlayStationXboxNintendoPC and handhelds
More
Privacy policyTermsAboutContact

Affiliate disclosure: GameFactsGuide takes part in affiliate programmes. When you buy through some of the store links on this site, we may earn a commission at no extra cost to you.

© 2026 GameFactsGuide. All rights reserved.
R.E.P.O.
R.E.P.O.
Early accessHorror
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Patch notes
R.E.P.O. Update | New Level TeaserR.E.P.O. Update | v0.4.4R.E.P.O. Update | v0.4.3R.E.P.O. Update | v0.4.2R.E.P.O. Update | v0.4.1R.E.P.O. Update | v0.4.0 The Cosmetic UpdateR.E.P.O. Update | Cosmetics

R.E.P.O. Update | v0.4.1

Cosmetic System ChangesShopkeeper ImprovementsItem & Vehicle ChangesBalancingBug Fixes

R.E.P.O. v0.4.1 brings a wave of bug fixes, balance tweaks to staffs and vehicles, and quality-of-life improvements to the Shopkeeper and Cosmetic systems.

R.E.P.O. official library header image
© semiwork. Via IGDB.

What's new

Cosmetic Box bad-luck multiplier now persists across game overs and updates at level end
Cosmetic Shop Machine now avoids giving similar cosmetics consecutively
Shopkeeper Ruckus System detects more ruckus types and now warns players before shooting
Staff and vehicle balance pass, ammo, effect durations, and enemy awareness updated
Defibro now emits a stun shockwave on use
Enemies can now hear staff charges and vehicle engines more effectively
Fixed tumble weight bug after dismounting vehicles
Fixed cosmetic token edge case when all players die as the truck departs
Fixed Upgrade Stand giving fewer upgrades after rerolling
Fixed Defibro lag stutter interrupting active revives
Fixed Death Head UI eyelid colors being swapped
Fixed stuttering when opening the controls page in the lobby menu

Hey semibots, v0.4.1 is here, and it's packed with fixes and balance changes across a wide range of systems. Whether you've been cruising around in vehicles, blasting enemies with staffs, or hunting for new cosmetics, this patch has something for you.

Cosmetic System Changes

The Cosmetic Box spawn system has been tuned so the "bad luck" multiplier now persists through a game over and ticks up at the end of a level rather than the start, giving players a better shot at new drops over time. The Cosmetic Shop Machine has also been updated to reduce the chance of unlocking similar cosmetics back-to-back. As a nice touch, unlocking a grabber cosmetic now shows the grabber itself during the unlock animation.

Shopkeeper Improvements

The Shopkeeper's Ruckus System has been overhauled to detect a broader range of misbehavior. It no longer holds players uncomfortably high (which was causing Death Heads to clip into ceilings), and it will now give you a warning shot before opening fire, as long as your crime isn't too serious.

Item & Vehicle Changes

The Charging Station can now reach items held at greater heights. Item Staffs have been fixed to shoot in the direction they're pointing while rotating and will snap back to a forward aim after rotating while charged. Vehicle sound effects have been toned down when scraping walls or surfaces.

Balancing

Staffs received several balance passes: enemies can now hear staffs while they're charging or being fired. The Void Staff's effect lasts longer. The Roll Staff has a less random duration and slightly reduced ammo. The Zero Gravity Staff also has a more consistent and generally longer effect, with slightly less ammo.

The Defibro now releases a shockwave that stuns nearby enemies on use. Vehicles have also been made more dangerous to ride, enemies like Heart Hugger can now stun your vehicle when they grab you, letting you remount only briefly (2 seconds at a time). Enemies are also better at hearing vehicle engines and impacts.

Bug Fixes

A number of notable bugs have been squashed:

  • Player tumble weight no longer gets permanently reduced after riding a vehicle.
  • The Birthday Boy enemy can no longer spawn its soul orb outside the level bounds.
  • A cosmetic token edge case, where all players dying as the truck left could allow the run to continue without awarding tokens, has been resolved. Players now keep their tokens and their run.
  • The Upgrade Stand no longer gives fewer upgrades after rerolling, and a rare exploit allowing rerolls without sufficient funds has been closed.
  • C.A.R.T. death pits no longer push the cart through walls.
  • Vehicles in the truck level have been repositioned away from the Charging Station to prevent unintended auto-charging.
  • Staff deny effects now trigger correctly across all staff types.
  • The Defibro no longer causes a lag stutter that cuts to game over while a revive is already in progress.
  • The Extraction Point light-off event now displays correctly for all players.
  • The truck's item spawn points have been increased to support the full item pool.
  • Valuables can now be discovered while tumbling or driving a vehicle.
  • Death Head UI eyelid colors (left and right) have been corrected.
  • Opening the controls page in the lobby menu no longer causes stuttering.

Read the full patch notes on Steam

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