The Shadow Child is a shy, teleporting creature that punishes anyone who stares at it for too long, dealing a hefty 50 damage with a single grab attack.

The Shadow Child is a Level 1 monster in R.E.P.O. that looks unsettling but won't bother you as long as you keep your eyes to yourself. It's one of those threats that rewards discipline over aggression, because the moment you stare at it, things get ugly fast.
The Shadow Child spends its time teleporting around the map at random, giggling each time it blinks to a new spot. When it notices a player looking directly at it, it doesn't attack immediately. Instead, a pair of hands on its back slowly emerge and grow, the longer the player holds their gaze, the bigger and more menacing those hands become. Looking away in time causes the hands to shrink back down and the encounter resets. If a player stares too long and the hands reach full size, the Shadow Child shrieks, forces the player's vision toward its face, then grabs them with a "Yoink!" and yanks them in, dealing 50 damage and sending the player flying. It then vanishes before the player can retaliate. Notably, the Shadow Child reacts to eye contact even when facing away from the player, so there's no safe angle to observe it from directly. It also attacks crouched players, so crouching doesn't help you avoid it.
The Shadow Child disappears permanently after being stunned and recovering, which means a well-timed stun is an instant removal rather than a kill. A Tumble Launch into it will stun it and cause it to despawn on recovery, letting you clear it from the map at the cost of only 5 HP. The Boltzap is even better for this, since it stuns the Shadow Child without costing you any health, has a large ammo capacity, and the short stun duration means the Shadow Child recovers and despawns quickly.
The Shadow Child has only 150 HP, but its habit of disappearing the moment it's hit makes chipping it down with physics damage unreliable. It only takes 10 damage from physics, compared to the usual 25, so throwing objects at it is especially inefficient. Its biggest exploitable weakness is the stun mechanic: any stun causes it to despawn on recovery, making stun-based tools a reliable way to remove it from play entirely without needing to deplete its health.
Killing the Shadow Child outright is tricky because it disappears when attacked with physics-based hits, and it only takes 10 damage per physics hit instead of the usual 25. Your best bet for a clean removal is a stun rather than a traditional kill: hit it with a Boltzap or perform a Tumble Launch into it to stun it. Once stunned, it will despawn permanently when it recovers, no HP depletion needed. If you genuinely want to kill it by reducing its 150 HP, use a strong direct-damage weapon rather than throwing objects at it, and be ready for it to vanish mid-fight. The stun-and-despawn method is faster, cheaper, and more reliable in almost every situation.
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| HP | 150 |
| Level | 1 |
| Damage | 50 |
| Strength to pick up | 9 |
| Ability | Grabs and yanks any player who stares at it for too long, dealing damage and sending them flying |
| Danger level | High |